You used to be able to transfer all the way from the GameBoy to the DS by using emulators that could easily connect to the network. The moment the Wii was softmodded, “owning” the DLC became a matter of flicking a toggle switch from off to on locally. All the servers could rely on was the system not lying. Harmonix had no way to check a user account for the DLC flag because no account existed. The reason anyone could easily softmod a Wii to download all Rock Band songs for free directly from the Harmonix server for instance. That simple understanding of how fucking insanely dumb the Wii online was can translate to basically every other story. I ignored it, but a week or so in Nintendo killed the abilityįor that ID to access online and made me send it in for a replacement. As far as Nintendo’s servers knew it was the same account. After a few days I discover a third party has bought stuff on my account using their own funds, but I was fully able to access their purchases because the Nintendo Online system used a system ID ONLY to log in to the network, and somehow my Wii and this person’s were transmitting the same one. Someone discovers that using the format option fixes this, so I do. I could give endless examples, but the best came on day 1. Those things working well has infinitely more to do with Nintendo making the most wide open online device imaginable than the dev team talents. Earlier this year, he implemented an Vulkan renderer into PCSX2, improving performance in many hard-to-run games like Ratchet and Clank. It's hard to understate overstate just how much Stenzek has done for the emulator community.
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